January 25, 2013
December 11, 2012
November 15, 2012
October 30, 2012
October 12, 2012
October 2, 2012
September 7, 2012
May 31, 2012
May 2, 2012
March 29, 2012
March 6, 2012
March 5, 2012
February 24, 2012
- GeometricPrimitive support for left-handed coordinates and drawing with custom effects
- Model, ModelMesh, and ModelMeshPart added with loading of rigid non-animating models from .CMO and .SDKMESH files
- EffectFactory helper class added
December 11, 2012
- Ex versions of DDSTextureLoader and WICTextureLoader
- Removed use of ATL's CComPtr in favor of WRL's ComPtr for all platforms to support VS Express editions
- Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK
- Minor fix to CommonStates for Feature Level 9.1
- Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug
- Added dxguid.lib as a default library for Debug builds to resolve GUID link issues
November 15, 2012
- Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838
- Cleaned up warning level 4 warnings
October 30, 2012
- Added project files for Windows Phone 8
October 12, 2012
- Added PrimitiveBatch for drawing user primitives
- Debug object names for all D3D resources (for PIX and debug layer leak reporting)
October 2, 2012
- Added ScreenGrab module
- Added CreateGeoSphere for drawing a geodesic sphere
- Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace
September 7, 2012
- Renamed project files for better naming consistency
- Updated WICTextureLoader for Windows 8 96bpp floating-point formats
- Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs
- Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bug
May 31, 2012
- Updated Metro project for Visual Studio 2012 Release Candidate changes
- Cleaned up x64 Debug configuration warnings and switched to use "_DEBUG" instead of "DEBUG"
- Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels
May 2, 2012
- Added SpriteFont implementation and the MakeSpriteFont utility
March 29, 2012
- WICTextureLoader updated with Windows 8 WIC native pixel formats
March 6, 2012
- Fix for too much temp memory used by WICTextureLoader
- Add separate Visual Studio 11 projects for Desktop vs. Metro builds
March 5, 2012
- Bug fix for SpriteBatch with batches > 2048
February 24, 2012
- Original release