October 30, 2012
October 12, 2012
October 2, 2012
September 7, 2012
May 31, 2012
May 2, 2012
March 29, 2012
March 6, 2012
March 5, 2012
February 24, 2012
- Added project files for Windows Phone 8
October 12, 2012
- Added PrimitiveBatch for drawing user primitives
- Debug object names for all D3D resources (for PIX and debug layer leak reporting)
October 2, 2012
- Added ScreenGrab module
- Added CreateGeoSphere for drawing a geodesic sphere
- Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace
September 7, 2012
- Renamed project files for better naming consistency
- Updated WICTextureLoader for Windows 8 96bpp floating-point formats
- Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs
- Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bug
May 31, 2012
- Updated Metro project for Visual Studio 2012 Release Candidate changes
- Cleaned up x64 Debug configuration warnings and switched to use "_DEBUG" instead of "DEBUG"
- Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels
May 2, 2012
- Added SpriteFont implementation and the MakeSpriteFont utility
March 29, 2012
- WICTextureLoader updated with Windows 8 WIC native pixel formats
March 6, 2012
- Fix for too much temp memory used by WICTextureLoader
- Add separate Visual Studio 11 projects for Desktop vs. Metro builds
March 5, 2012
- Bug fix for SpriteBatch with batches > 2048
February 24, 2012
- Original release