Updated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...
View ArticleUpdated Wiki: Version History
January 24, 2014DirectXTK for Audio updated with voice management and optional mastering volume limiterAdded orientation rotation support to SpriteBatchFixed a resource leak with GetDefaultTexture()...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DDSTextureLoader
A streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture loading code for a simple light-weight runtime .DDS file loader. This version only supports Direct3D 11 and performs no runtime...
View ArticleUpdated Wiki: WICTextureLoader
A Direct3D 11 2D texture loader that uses WIC to load a bitmap (BMP, JPEG, PNG, TIFF, GIF, HD Photo, or other WIC supported file container), resize if needed based on the current feature level (or by...
View ArticleUpdated Wiki: ScreenGrab
A Direct3D 11 2D texture save routine for generating a "screenshot" from a render target texture. There is a function that will dump the 2D texture to a .DDS file, and another that will write using WIC...
View ArticleUpdated Wiki: ModelMeshPart
This class is part of the Model hierarchy. The purpose of this class is to be container for a 'submesh' which is referenced by an instance of the ModelMesh class. A 'submesh' is a portion of a mesh...
View ArticleUpdated Wiki: GeometricPrimitive
This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.Cube (aka hexahedron)SphereGeodesic...
View ArticleUpdated Wiki: PrimitiveBatch
This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...
View ArticleUpdated Wiki: EffectFactory
This is a helper object primarily used by the Model loader implementations to provide sharing of material instances of Effects and textures. This can be used standalone as well, and allows access to...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...
View Article