Updated Wiki: GeometricPrimitive
This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.CubeSphereGeodesic SphereCylinderTorusTeapotInitialization The GeometryPrimitive class must be...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.ModulesSpriteBatch - simple & efficient 2D...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.ModulesSpriteBatch - simple & efficient 2D...
View ArticleUpdated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: EffectFactory
This is a helper object primarily used by the Model loader implementations to provide sharing of material instances of Effects and textures. This can be used standalone as well, and allows access to...
View ArticleUpdated Wiki: Model
This is an implementation of a mesh renderer similar to the XNA Game Studio Model/ModelMesh/ModelMeshPart design.Currently Model only supports rigid models. Support for animation, skinning, and frame...
View ArticleUpdated Wiki: Model
This is an implementation of a mesh renderer similar to the XNA Game Studio Model/ModelMesh/ModelMeshPart design.Currently Model only supports rigid models. Support for animation, skinning, and frame...
View ArticleUpdated Wiki: Model
This is an implementation of a mesh renderer similar to the XNA Game Studio Model/ModelMesh/ModelMeshPart design.Currently Model only supports rigid models. Support for animation, skinning, and frame...
View ArticleUpdated Wiki: Home
http://go.microsoft.com/fwlink/?LinkId=248929Project DescriptionThe DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing Direct3D 11 code in C++.Supported platforms:Windows...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.ModulesSpriteBatch - simple & efficient 2D...
View ArticleUpdated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...
View ArticleUpdated Wiki: Model
This is a class for drawing simple meshes with support for loading rigid models fromVisual Studio 3D Starter Kit .CMO files and legacy DirectX SDK .SDKMESH files. It is an implementation of a mesh...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.ModulesSpriteBatch - simple & efficient 2D...
View ArticleUpdated Wiki: Model
This is a class hierarchy for drawing simple meshes with support for loading rigid models from Visual Studio 3D Starter Kit .CMO files and legacy DirectX SDK .SDKMESH files. It is an implementation of...
View ArticleUpdated Wiki: Model
This is a class hierarchy for drawing simple meshes with support for loading rigid models from Visual Studio 3D Starter Kit .CMO files and legacy DirectX SDK .SDKMESH files. It is an implementation of...
View ArticleUpdated Wiki: EffectFactory
This is a helper object primarily used by the Model loader implementations to provide sharing of material instances of Effects and textures. This can be used standalone as well, and allows access to...
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