Shawn Hargreaves Blog
http://blogs.msdn.com/b/shawnhar/archive/2012/03/02/spritebatch-and-basiceffect-for-c-direct3d-11.aspx
http://blogs.msdn.com/b/shawnhar/archive/2012/05/02/directxtk-now-includes-spritefont.aspx
http://blogs.msdn.com/b/shawnhar/archive/2012/10/02/directxtk-october-2012-release.aspx
DirectX SDK and Games for Windows Blog
http://blogs.msdn.com/b/chuckw/archive/2012/03/02/directxtk.aspx
http://blogs.msdn.com/b/chuckw/archive/2011/10/28/directxtex.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/03/22/where-is-the-directx-sdk.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/05/04/direct3d-11-textures-and-block-compression.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/05/07/hlsl-fxc-and-d3dcompile.aspx
http://blogs.msdn.com/b/chuckw/archive/2010/02/05/the-dds-file-format-lives.aspx
http://blogs.msdn.com/b/shawnhar/archive/2012/03/02/spritebatch-and-basiceffect-for-c-direct3d-11.aspx
http://blogs.msdn.com/b/shawnhar/archive/2012/05/02/directxtk-now-includes-spritefont.aspx
http://blogs.msdn.com/b/shawnhar/archive/2012/10/02/directxtk-october-2012-release.aspx
DirectX SDK and Games for Windows Blog
http://blogs.msdn.com/b/chuckw/archive/2012/03/02/directxtk.aspx
http://blogs.msdn.com/b/chuckw/archive/2011/10/28/directxtex.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/03/22/where-is-the-directx-sdk.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/05/04/direct3d-11-textures-and-block-compression.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/05/07/hlsl-fxc-and-d3dcompile.aspx
http://blogs.msdn.com/b/chuckw/archive/2010/02/05/the-dds-file-format-lives.aspx