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Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry such as lines or trianges. It fills the same role as the legacy D3D9 APIs DrawPrimitiveUP and DrawIndexedPrimitiveUP....

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Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.InitializationThe SpriteBatch class requires a Direct3D 11 device...

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Updated Wiki: SpriteFont

This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...

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Updated Wiki: SpriteFont

This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...

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Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.InitializationThe SpriteBatch class requires a Direct3D 11 device...

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Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API: BasicEffect supports texture mapping, vertex coloring,...

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Updated Wiki: GeometricPrimitive

This is a helper for drawing simple geometric shapes: Cube Sphere GeoSphere Cylinder Torus Teapot InitializationThe GeometryPrimitive class must be created from a factory method which takes the...

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Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of D3D rendering states.InitializationThe CommonStates constructor requires a Direct3D 11 device....

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Updated Wiki: VertexTypes

The VertexTypes.h header defines these commonly used vertex data structures: VertexPositionColor VertexPositionTexture VertexPositionNormal VertexPositionColorTexture VertexPositionNormalColor...

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Updated Wiki: Resources

Shawn Hargreaves...

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Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of D3D rendering states.InitializationThe CommonStates constructor requires a Direct3D 11 device....

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Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.InitializationThe SpriteBatch class requires a Direct3D 11 device...

View Article

Updated Wiki: SpriteFont

This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...

View Article


Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API: BasicEffect supports texture mapping, vertex coloring,...

View Article

Updated Wiki: GeometricPrimitive

This is a helper for drawing simple geometric shapes: Cube Sphere GeoSphere Cylinder Torus Teapot InitializationThe GeometryPrimitive class must be created from a factory method which takes the...

View Article


Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of D3D rendering states.InitializationThe CommonStates constructor requires a Direct3D 11 device....

View Article

Updated Wiki: SpriteFont

This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...

View Article


Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.InitializationThe SpriteBatch class requires a Direct3D 11 device...

View Article

Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry such as lines or trianges. It fills the same role as the legacy D3D9 APIs DrawPrimitiveUP and DrawIndexedPrimitiveUP....

View Article

Updated Wiki: MakeSpriteFont

The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...

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