Updated Wiki: PrimitiveBatch
This is a helper for easily and efficiently drawing dynamically generated geometry such as lines or trianges. It fills the same role as the legacy D3D9 APIs DrawPrimitiveUP and DrawIndexedPrimitiveUP....
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.InitializationThe SpriteBatch class requires a Direct3D 11 device...
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.InitializationThe SpriteBatch class requires a Direct3D 11 device...
View ArticleUpdated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API: BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: GeometricPrimitive
This is a helper for drawing simple geometric shapes: Cube Sphere GeoSphere Cylinder Torus Teapot InitializationThe GeometryPrimitive class must be created from a factory method which takes the...
View ArticleUpdated Wiki: CommonStates
The CommonStates class is a factory which simplifies setting the most common combinations of D3D rendering states.InitializationThe CommonStates constructor requires a Direct3D 11 device....
View ArticleUpdated Wiki: VertexTypes
The VertexTypes.h header defines these commonly used vertex data structures: VertexPositionColor VertexPositionTexture VertexPositionNormal VertexPositionColorTexture VertexPositionNormalColor...
View ArticleUpdated Wiki: CommonStates
The CommonStates class is a factory which simplifies setting the most common combinations of D3D rendering states.InitializationThe CommonStates constructor requires a Direct3D 11 device....
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.InitializationThe SpriteBatch class requires a Direct3D 11 device...
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
View ArticleUpdated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API: BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: GeometricPrimitive
This is a helper for drawing simple geometric shapes: Cube Sphere GeoSphere Cylinder Torus Teapot InitializationThe GeometryPrimitive class must be created from a factory method which takes the...
View ArticleUpdated Wiki: CommonStates
The CommonStates class is a factory which simplifies setting the most common combinations of D3D rendering states.InitializationThe CommonStates constructor requires a Direct3D 11 device....
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.InitializationThe SpriteBatch class requires a Direct3D 11 device...
View ArticleUpdated Wiki: PrimitiveBatch
This is a helper for easily and efficiently drawing dynamically generated geometry such as lines or trianges. It fills the same role as the legacy D3D9 APIs DrawPrimitiveUP and DrawIndexedPrimitiveUP....
View ArticleUpdated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
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