Shawn Hargreaves Blog
http://blogs.msdn.com/b/shawnhar/archive/2012/03/02/spritebatch-and-basiceffect-for-c-direct3d-11.aspxhttp://blogs.msdn.com/b/shawnhar/archive/2012/05/02/directxtk-now-includes-spritefont.aspx
http://blogs.msdn.com/b/shawnhar/archive/2012/10/02/directxtk-october-2012-release.aspx
http://blogs.msdn.com/b/shawnhar/archive/2012/10/12/directxtk-primitivebatch-helper-makes-it-easy-to-draw-user-primitives-with-d3d11.aspx
http://blogs.msdn.com/b/shawnhar/archive/2012/10/30/directx-tool-kit-now-supports-windows-phone-8.aspx
http://blogs.msdn.com/b/shawnhar/archive/2013/01/08/simplemath-a-simplified-wrapper-for-directxmath.aspx
http://blogs.msdn.com/b/shawnhar/archive/2013/01/25/directxtk-now-supports-loading-and-drawing-3d-models.aspx
DirectX SDK and Games for Windows Blog
http://blogs.msdn.com/b/chuckw/archive/2013/02/26/directx-11-1-and-windows-7-update.aspxhttp://blogs.msdn.com/b/chuckw/archive/2013/01/27/directxtk-update.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/11/30/direct3d-sdk-debug-layer-tricks.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/11/19/windows-imaging-component-and-windows-8.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/11/14/directx-11-1-and-windows-7.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/09/17/dual-use-coding-techniques-for-games.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/06/20/direct3d-feature-levels.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/05/07/hlsl-fxc-and-d3dcompile.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/03/02/directxtk.aspx
http://blogs.msdn.com/b/chuckw/archive/2011/10/28/directxtex.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/03/22/where-is-the-directx-sdk.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/05/04/direct3d-11-textures-and-block-compression.aspx
http://blogs.msdn.com/b/chuckw/archive/2010/02/05/the-dds-file-format-lives.aspx