This is a version of DDSTextureLoader for use by Xbox One XDK developers. This loads pre-tiled texture resources for use with the CreatePlacement APIs available to Xbox One exclusive app developers.
These pre-tiled resources are stored in a variant of the .DDS file format marked with the "XBOX" FourCC pixel format. To generate these .DDS files, see the xtexconv sample on the Microsoft Game Developer Network site https://developer.xboxlive.com/en-us/platform/development/education/Pages/Samples.aspx.
CreateDDSTextureFromMemory
CreateDDSTextureFromFile
These are equivalent to the same functions in DDSTextureLoader, but also require a ID3DXboxPerformanceDevice interface and return a pointer to the video memory via grfxMemory which the caller is responsible for releasing with D3DFreeGraphicsMemory
These pre-tiled resources are stored in a variant of the .DDS file format marked with the "XBOX" FourCC pixel format. To generate these .DDS files, see the xtexconv sample on the Microsoft Game Developer Network site https://developer.xboxlive.com/en-us/platform/development/education/Pages/Samples.aspx.
Functions
These are in the 'Xbox' namespace rather than 'DirectX'CreateDDSTextureFromMemory
CreateDDSTextureFromFile
These are equivalent to the same functions in DDSTextureLoader, but also require a ID3DXboxPerformanceDevice interface and return a pointer to the video memory via grfxMemory which the caller is responsible for releasing with D3DFreeGraphicsMemory