Headers
Public headers are in the Inc folder of the distribution package.Namespace
All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive apps XBoxDDSTextureLoader functions are in the Xbox C++ namespace
Modules
- Audio - low-level audio API using XAudio2
- CommonStates - factory providing commonly used D3D state objects
- DDSTextureLoader - light-weight DDS file texture loader
- Effects - set of built-in shaders for common rendering tasks
- GeometricPrimitive - draws basic shapes such as cubes and spheres
- Model - draws simple meshes loaded from .CMO or .SDKMESH files
- PrimitiveBatch - simple and efficient way to draw user primitives
- ScreenGrab - light-weight screen shot saver
- SimpleMath - simplified C++ wrapper for DirectXMath
- SpriteBatch - simple & efficient 2D sprite rendering
- SpriteFont - bitmap based text rendering
- VertexTypes - structures for commonly used vertex data formats
- WICTextureLoader - WIC-based image file texture loader
- XboxDDSTextureLoader - DDSTextureLoader variant for Xbox One exclusive app developers
Tools
MakeSpriteFont - builds .spritefont data files for use with SpriteFont classXWBTool - Builds .xwb XACT-style wave banks for use with WaveBank class
Building
This code is designed to build with Visual Studio 2010, 2012, or 2013. It requires the Windows 8.x SDK for functionality such as the DirectXMath library and optionally the DXGI 1.2 headers. Visual Studio 2012 and 2013 already include the Windows 8.x SDK, but Visual Studio 2010 users must install the standalone Windows 8.x SDK http://go.microsoft.com/fwlink/?LinkID=323507. Details on using the Windows 8.x SDK with VS 2010 are described on the Visual C++ Team Blog http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx and the required .props files are included in the DirectX Tool Kit package.These components are designed to work without requiring any content from the DirectX SDK. For details, see "Where is the DirectX SDK"? http://msdn.microsoft.com/en-us/library/ee663275.aspx and "Where is the DirectX SDK (2013 Edition)?" http://blogs.msdn.com/b/chuckw/archive/2013/07/01/where-is-the-directx-sdk-2013-edition.aspx
Adding to a VS project
In your application's solution, right-click on the Solution and use "Add \ Existing Project..." to add the appropriate .vcxproj file to your solution.- DirectXTK_Windows81 is for Windows Store apps building with VS 2013 targeting Windows 8.1 / RT 8.1
- DirectXTK_Windows8 is for Windows Store apps building with VS 2012 targeting Windows 8 / RT
- DirectXTK_WindowsPhone8 is for Windows phone 8 apps building with VS 2012 or VS 2013 and the Windows Phone 8.0 SDK
- DirectXTK_Desktop_2013 is for Win32 desktop applications building with the VS 2013 Express for Desktop, VS 2013 Professional or higher
- DirectXTK_Desktop_2012 is for Win32 desktop applications building with VS 2012 Express for Desktop, VS 2012 Professional or higher
- DirectXTK_Desktop_2010 is for Win32 desktop applications building with VS 2010 using the Windows 8.1 SDK
- DirectXTK_XboxOneXDK is for Xbox One exclusive apps building with VS 2012 using the Xbox One XDK
- DirectXTK_XboxOneADK is for Xbox One hub apps building with VS 2012 using the Xbox One ADK
In your application's project settings, on the "C++ / General" page set Configuration to "All Configurations", set Platform to "All Plaforms", and then add the path $(SolutionDir)\DirectXTK\inc; to the Additional Include Directories properties. Click Apply.
When using VS 2010 with the Windows 8.x SDK, or when using VS 2012 with the Windows 8.1 SDK, you'll need to apply the correct .props files to your projects as well as use the correct DirectXTK project. http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx
See Audio for additional information when setting up Win32 desktop projects to use DirectXTK for Audio.
Content pipeline
To use the Visual Studio 2012 & 2013 graphics assets tools in the build system, be sure to add them to your project. http://msdn.microsoft.com/en-us/library/hh972446.aspxThe graphics assets tools are not present in the Express editions of Visual Studio 2012. They are present in the Visual Studio 2013 Express for Windows edition, but not in VS 2013 Express for Windows Desktop.
Error handling
DirectXTK makes use of C++ exception handling which should be enabled by the application via the /EHsc compiler switch. In Visual Studio, this is set in the project settings under "C++ / Code Generation" with Enable C++ Exceptions set to "Yes (/EHsc)" for all configurations.http://msdn.microsoft.com/en-us/library/4t3saedz.aspx
http://msdn.microsoft.com/en-us/library/d14azbfh.aspx
http://blogs.msdn.com/b/chuckw/archive/2012/09/17/dual-use-coding-techniques-for-games.aspx
http://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization