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Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

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Updated Wiki: AudioEngine

This class represents an XAudio2 audio graph, device, and mastering voiceInitialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global resources.XAudio2 requires COM be...

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Updated Wiki: SoundEffect

SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization std::unique_ptr<SoundEffect> soundEffect(...

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Updated Wiki: SoundEffectInstance

SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume control.Note...

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Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

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Updated Wiki: AudioListener

AudioListener is a helper object derived from X3DAUDIO_LISTENER used by SoundEffectInstance's Apply3D method.See AudioEmitter.Initialization The default constructor creates a listener located at 0,0,0...

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Updated Wiki: AudioEmitter

AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor creates a point emitter located at...

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Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive apps...

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Updated Wiki: XWBTool

The XWBTool is a command-line utility for for building XACT-style wave banks for use with the DirectXTK for Audio Wave Bank class.See Audio, WaveBankExample usage xwbtool -o wavebank.xwb Sound.wav...

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Updated Wiki: XWBTool

The XWBTool is a command-line utility for for building XACT-style wave banks for use with the DirectXTK for Audio Wave Bank class.See Audio, WaveBankExample usage xwbtool -o wavebank.xwb Sound.wav...

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Updated Wiki: SoundEffect

SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization std::unique_ptr<SoundEffect> soundEffect(...

View Article

Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

View Article

Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

View Article


Updated Wiki: SoundEffect

SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization std::unique_ptr<SoundEffect> soundEffect(...

View Article

Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive apps...

View Article


Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

View Article

Updated Wiki: AudioEngine

This class represents an XAudio2 audio graph, device, and mastering voiceInitialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global resources.XAudio2 requires COM be...

View Article


Updated Wiki: AudioEngine

This class represents an XAudio2 audio graph, device, and mastering voiceInitialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global resources.XAudio2 requires COM be...

View Article

Updated Wiki: SoundEffectInstance

SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume control.Note...

View Article

Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

View Article
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