In this lesson we learn about using the built-in DualTextureEffect to implement lightmaps for sophisticated static scene lighting.
Adding the DirectX Tool Kit which we will use for this lesson.
Next lesson:Creating custom shaders with DGSL
Setup
First create a new project using the instructions from the first two lessons: The basic game loop andAdding the DirectX Tool Kit which we will use for this lesson.
Multi-texturing
...
Next lesson:Creating custom shaders with DGSL