Updated Wiki: Using advanced shaders
In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...
View ArticleUpdated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: Applying lightmaps
In this lesson we learn about using the built-in DualTextureEffect to implement lightmaps for sophisticated static scene lighting.Setup First create a new project using the instructions from the first...
View ArticleUpdated Wiki: Using advanced shaders
In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...
View ArticleUpdated Wiki: Using advanced shaders
In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...
View ArticleUpdated Wiki: Using advanced shaders
In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...
View ArticleUpdated Wiki: Using advanced shaders
In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...
View ArticleUpdated Wiki: Using advanced shaders
In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...
View ArticleUpdated Wiki: Using advanced shaders
In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...
View ArticleUpdated Wiki: Collision detection
This lesson covers simple collision detection using rectangles, spheres, and boxes.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...
View ArticleUpdated Wiki: Getting Started
This is the Getting Started tutorial for DirectX Tool Kit which introduces the reader to programming Direct3D 11 in C++.Background This tutorial assumes the reader is familiar with the basics of C++...
View ArticleUpdated Wiki: Collision detection
This lesson covers simple collision detection using rectangles, spheres, and boxes.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...
View ArticleUpdated Wiki: Picking
This lesson covers performing picking in 3D.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the DirectX Tool Kit which we will use for...
View ArticleUpdated Wiki: Simple rendering
Here we learn how to render a triangle and a grid in 3D.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the DirectX Tool Kit which we...
View ArticleUpdated Wiki: More tricks with sprites
In this lesson, we will explore more things you can do with sprites.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the DirectX Tool...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Related tutorials:Sprites and textures, More tricks with...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Related tutorials:Sprites and textures, More tricks with...
View ArticleUpdated Wiki: EffectFactory
This is a helper object primarily used by the Model loader implementations to provide sharing of material instances of Effects and textures. This can be used standalone as well, and allows access to...
View Article