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Updated Wiki: Using advanced shaders

In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...

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Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

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Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

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Image may be NSFW.
Clik here to view.

Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

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Updated Wiki: Applying lightmaps

In this lesson we learn about using the built-in DualTextureEffect to implement lightmaps for sophisticated static scene lighting.Setup First create a new project using the instructions from the first...

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Updated Wiki: Using advanced shaders

In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...

View Article

Updated Wiki: Using advanced shaders

In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...

View Article

Image may be NSFW.
Clik here to view.

Updated Wiki: Using advanced shaders

In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...

View Article


Image may be NSFW.
Clik here to view.

Updated Wiki: Using advanced shaders

In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...

View Article


Image may be NSFW.
Clik here to view.

Updated Wiki: Using advanced shaders

In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...

View Article

Image may be NSFW.
Clik here to view.

Updated Wiki: Using advanced shaders

In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...

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Updated Wiki: Collision detection

This lesson covers simple collision detection using rectangles, spheres, and boxes.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...

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Updated Wiki: Getting Started

This is the Getting Started tutorial for DirectX Tool Kit which introduces the reader to programming Direct3D 11 in C++.Background This tutorial assumes the reader is familiar with the basics of C++...

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Updated Wiki: Collision detection

This lesson covers simple collision detection using rectangles, spheres, and boxes.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...

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Updated Wiki: Picking

This lesson covers performing picking in 3D.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the DirectX Tool Kit which we will use for...

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Updated Wiki: Simple rendering

Here we learn how to render a triangle and a grid in 3D.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the DirectX Tool Kit which we...

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Updated Wiki: More tricks with sprites

In this lesson, we will explore more things you can do with sprites.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the DirectX Tool...

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Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Related tutorials:Sprites and textures, More tricks with...

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Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Related tutorials:Sprites and textures, More tricks with...

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Updated Wiki: EffectFactory

This is a helper object primarily used by the Model loader implementations to provide sharing of material instances of Effects and textures. This can be used standalone as well, and allows access to...

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