Updated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
View ArticleUpdated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization std::unique_ptr<SoundEffect> soundEffect(...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization The SoundEffect class can be created with two...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization The SoundEffect class can be created with two...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization The SoundEffect class can be created with two...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization The SoundEffect class can be created with two...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization The SoundEffect class can be created with two...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization The SoundEffect class can be created with two...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: Version History
December 24, 2013DirectXTK for AudioXbox One platform supportMakeSpriteFont tool updated with more progress feedback when capturing large fontsMinor updates for .SDKMESH Model loaderFixed bug in .CMO...
View ArticleUpdated Wiki: AudioEngine
This class represents an XAudio2 audio graph, device, and mastering voiceInitialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global resources.XAudio2 requires COM be...
View ArticleUpdated Wiki: SoundEffectInstance
SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume control.Note...
View Article