Updated Wiki: SoundEffectInstance
SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume control.Note...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: WaveBank
WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization std::unique_ptr<SoundEffect> soundEffect(...
View ArticleUpdated Wiki: WaveBank
WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
View ArticleUpdated Wiki: XWBTool
The XWBTool is a command-line utility for for building XACT-style wave banks for use with the DirectXTK for Audio Wave Bank class.See Audio, WaveBankExample usage Open a Command Prompt. Enter the...
View ArticleUpdated Wiki: XWBTool
The XWBTool is a command-line utility for for building XACT-style wave banks for use with the DirectXTK for Audio Wave Bank class.See Audio, WaveBankExample usage Open a Command Prompt. Enter the...
View ArticleUpdated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
View ArticleUpdated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
View ArticleUpdated Wiki: XWBTool
The XWBTool is a command-line utility for for building XACT-style wave banks for use with the DirectXTK for Audio Wave Bank class.See Audio, WaveBankExample usage Open a Command...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: XWBTool
The XWBTool is a command-line utility for for building XACT-style wave banks for use with the DirectXTK for Audio Wave Bank class.See Audio, WaveBankNote: The command-line tools in the DirectXTK...
View ArticleUpdated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
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