Updated Wiki: GamePad
This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Header #include <GamePad.h>Initialization GamePad is a singleton....
View ArticleUpdated Wiki: GamePad
This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Header #include <GamePad.h>Initialization GamePad is a singleton....
View ArticleUpdated Wiki: GamePad
This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Header #include <GamePad.h>Initialization GamePad is a singleton....
View ArticleUpdated Wiki: GamePad
This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Header #include <GamePad.h>Initialization GamePad is a singleton....
View ArticleUpdated Wiki: GamePad
This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Header #include <GamePad.h>Initialization GamePad is a singleton....
View ArticleUpdated Wiki: GamePad
This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Header #include <GamePad.h>Initialization GamePad is a singleton....
View ArticleUpdated Wiki: GamePad
This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Header #include <GamePad.h>Initialization GamePad is a singleton....
View ArticleUpdated Wiki: Home
http://go.microsoft.com/fwlink/?LinkId=248929Project DescriptionThe DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++.Supported platforms:Windows...
View ArticleUpdated Wiki: GamePad
This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Header #include <GamePad.h>Initialization GamePad is a singleton....
View ArticleUpdated Wiki: Version History
September 5, 2014GamePad class: gamepad controller helper using XInput on Windows, IGamepad for Xbox OneSimpleMath updates; Matrix billboard methods; breaking change: Matrix::Identity() ->...
View ArticleUpdated Wiki: Model
This is a class hierarchy for drawing simple meshes with support for loading models from Visual Studio 3D Starter Kit .CMO files and legacy DirectX SDK .SDKMESH files. It is an implementation of a mesh...
View ArticleUpdated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
View ArticleUpdated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
View ArticleUpdated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
View ArticleUpdated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
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