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Updated Wiki: Samples

Here is a list of various samples and articles for making use of DirectXTK.Windows Store appsSimple Sample for Windows 8http://code.msdn.microsoft.com/DirectXTK-Simple-Sample-608bc274Simple Sample for...

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Updated Wiki: Samples

Here is a list of various samples and articles for making use of DirectXTK.Windows Store appsSimple Sample for Windows 8http://code.msdn.microsoft.com/DirectXTK-Simple-Sample-608bc274Simple Sample for...

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Updated Wiki: Model

This is a class hierarchy for drawing simple meshes with support for loading models from Visual Studio 3D Starter Kit .CMO files and legacy DirectX SDK .SDKMESH files. It is an implementation of a mesh...

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Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

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Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

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Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

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Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

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Updated Wiki: MakeSpriteFont

The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...

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Updated Wiki: MakeSpriteFont

The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...

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Updated Wiki: MakeSpriteFont

The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...

View Article

Image may be NSFW.
Clik here to view.

Updated Wiki: MakeSpriteFont

The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...

View Article

Image may be NSFW.
Clik here to view.

Updated Wiki: MakeSpriteFont

The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...

View Article

Image may be NSFW.
Clik here to view.

Updated Wiki: MakeSpriteFont

The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...

View Article


Image may be NSFW.
Clik here to view.

Updated Wiki: SpriteFont

This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...

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Updated Wiki: GamePad

This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA GamePad class.Header #include <GamePad.h>Initialization GamePad is a simple singleton....

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Updated Wiki: GamePad

This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA GamePad class.Header #include <GamePad.h>Initialization GamePad is a simple singleton....

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Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...

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Updated Wiki: GamePad

This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA GamePad class.Header #include <GamePad.h>Initialization GamePad is a simple singleton....

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Updated Wiki: GamePad

This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Header #include <GamePad.h>Initialization GamePad is a simple...

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Updated Wiki: GamePad

This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Header #include <GamePad.h>Initialization GamePad is a simple...

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