Updated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Header #include <Audio.h>Initialization The SoundEffect...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Header #include <Audio.h>Initialization The SoundEffect...
View ArticleUpdated Wiki: WaveBank
WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...
View ArticleUpdated Wiki: MakeSpriteFont
The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: CommonStates
The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Header #include <CommonStates.h>Initialization The CommonStates constructor...
View ArticleUpdated Wiki: CommonStates
The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Header #include <CommonStates.h>Initialization The CommonStates constructor...
View ArticleUpdated Wiki: CommonStates
The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Header #include <CommonStates.h>Initialization The CommonStates constructor...
View ArticleUpdated Wiki: CommonStates
The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Header #include <CommonStates.h>Initialization The CommonStates constructor...
View ArticleUpdated Wiki: Model
This is a class hierarchy for drawing simple meshes with support for loading models from Visual Studio 3D Starter Kit .CMO files, legacy DirectX SDK .SDKMESH files, and .VBO files. It is an...
View ArticleUpdated Wiki: Model
This is a class hierarchy for drawing simple meshes with support for loading models from Visual Studio 3D Starter Kit .CMO files, legacy DirectX SDK .SDKMESH files, and .VBO files. It is an...
View ArticleUpdated Wiki: IEffectSkinning
This abstract interface controls skinning animation typically communicated to the shader via a dynamic constant buffer. Settings for this interface can influence the choice of shader permutation. This...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: Audio
The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...
View ArticleUpdated Wiki: Version History
November 24, 2014SimpleMath fix for Matrix operator !=DirectXTK for Audio workaround for XAudio 2.7 on Windows 7 problemUpdates for Windows phone 8.1 platform supportUpdates for Visual Studio 2015...
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