Quantcast
Channel: directxtk Wiki Rss Feed
Browsing all 874 articles
Browse latest View live
↧

Updated Wiki: SoundEffect

SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Header #include <Audio.h>Initialization The SoundEffect...

View Article


Updated Wiki: SoundEffect

SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Header #include <Audio.h>Initialization The SoundEffect...

View Article


Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

View Article

Image may be NSFW.
Clik here to view.

Updated Wiki: MakeSpriteFont

The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...

View Article

Image may be NSFW.
Clik here to view.

Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...

View Article


Image may be NSFW.
Clik here to view.

Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...

View Article

Image may be NSFW.
Clik here to view.

Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...

View Article

Image may be NSFW.
Clik here to view.

Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...

View Article


Image may be NSFW.
Clik here to view.

Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...

View Article


Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Header #include <CommonStates.h>Initialization The CommonStates constructor...

View Article

Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Header #include <CommonStates.h>Initialization The CommonStates constructor...

View Article

Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Header #include <CommonStates.h>Initialization The CommonStates constructor...

View Article

Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Header #include <CommonStates.h>Initialization The CommonStates constructor...

View Article


Image may be NSFW.
Clik here to view.

Updated Wiki: Model

This is a class hierarchy for drawing simple meshes with support for loading models from Visual Studio 3D Starter Kit .CMO files, legacy DirectX SDK .SDKMESH files, and .VBO files. It is an...

View Article

Image may be NSFW.
Clik here to view.

Updated Wiki: Model

This is a class hierarchy for drawing simple meshes with support for loading models from Visual Studio 3D Starter Kit .CMO files, legacy DirectX SDK .SDKMESH files, and .VBO files. It is an...

View Article


Updated Wiki: IEffectSkinning

This abstract interface controls skinning animation typically communicated to the shader via a dynamic constant buffer. Settings for this interface can influence the choice of shader permutation. This...

View Article

Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...

View Article


Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...

View Article

Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

View Article

Updated Wiki: Version History

November 24, 2014SimpleMath fix for Matrix operator !=DirectXTK for Audio workaround for XAudio 2.7 on Windows 7 problemUpdates for Windows phone 8.1 platform supportUpdates for Visual Studio 2015...

View Article
Browsing all 874 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>