Updated Wiki: Version History
November 24, 2014 (NuGet version 2014.11.24.1) SimpleMath fix for Matrix operator !=DirectXTK for Audio workaround for XAudio 2.7 on Windows 7 problemUpdates for Windows phone 8.1 platform...
View ArticleUpdated Wiki: PrimitiveBatch
This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...
View ArticleUpdated Wiki: PrimitiveBatch
This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...
View ArticleUpdated Wiki: PrimitiveBatch
This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...
View ArticleUpdated Wiki: PrimitiveBatch
This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...
View ArticleUpdated Wiki: IEffect
This is the abstract interfaced implemented by all effects in DirectX Tool Kit, and is typically used as the 'base' reference. For example, ModelMeshPart defines a reference to an effect as...
View ArticleUpdated Wiki: GeometricPrimitive
This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.Cube (aka hexahedron)SphereGeodesic...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: IEffectMatrices
This abstract interface allows setting rendering matrices typically communicated to the shader via a dynamic constant buffer. This interface is implemented by all built-in effects, but is not required...
View ArticleUpdated Wiki: IEffectMatrices
This abstract interface allows setting rendering matrices typically communicated to the shader via a dynamic constant buffer. This interface is implemented by all built-in effects, but is not required...
View ArticleUpdated Wiki: IEffectMatrices
This abstract interface allows setting rendering matrices typically communicated to the shader via a dynamic constant buffer. This interface is implemented by all built-in effects, but is not required...
View ArticleUpdated Wiki: IEffectMatrices
This abstract interface allows setting rendering matrices typically communicated to the shader via a dynamic constant buffer. This interface is implemented by all built-in effects, but is not required...
View ArticleUpdated Wiki: IEffectMatrices
This abstract interface allows setting rendering matrices typically communicated to the shader via a dynamic constant buffer. This interface is implemented by all built-in effects, but is not required...
View ArticleUpdated Wiki: IEffectMatrices
This abstract interface allows setting rendering matrices typically communicated to the shader via a dynamic constant buffer. This interface is implemented by all built-in effects, but is not required...
View ArticleUpdated Wiki: IEffectMatrices
This abstract interface allows setting rendering matrices typically communicated to the shader via a dynamic constant buffer. This interface is implemented by all built-in effects, but is not required...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: AnimatedTexture
This is an example of a C++ port of the C# AnimatedTexture XNA Game Studio sample class for drawing an animated 2D sprite using SpriteBatch. The sprite animation is assumed to be laid out...
View ArticleUpdated Wiki: AnimatedTexture
This is an example of a C++ port of the C# AnimatedTexture XNA Game Studio sample class for drawing an animated 2D sprite using SpriteBatch. The sprite animation is assumed to be laid out...
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