Updated Wiki: ScrollingBackground
This is an example of a C++ port of the C# ScrollingBackground XNA Game Studio sample class for drawing a scrolling background using SpriteBatch.ScrollingBackground.hclass ScrollingBackground { public:...
View ArticleUpdated Wiki: SpriteSheet
This is an example of a C++ port of the C# MonoGame sprite loader and renderer for using sprite sheets created by the CodeAndWeb tool TexturePacker using the built-in MonoGame project type. This makes...
View ArticleUpdated Wiki: SpriteSheet
This is an example of a C++ port of the C# MonoGame sprite loader and renderer for using sprite sheets created by the CodeAndWeb tool TexturePacker using the built-in MonoGame project type. This makes...
View ArticleUpdated Wiki: SpriteSheet
This is an example of a C++ port of the C# MonoGame sprite loader and renderer for using sprite sheets created by the CodeAndWeb tool TexturePacker using the built-in MonoGame project type. This makes...
View ArticleUpdated Wiki: SpriteSheet
This is an example of a C++ port of the C# MonoGame sprite loader and renderer for using sprite sheets created by the CodeAndWeb tool TexturePacker using the built-in MonoGame project type. This makes...
View ArticleUpdated Wiki: SpriteSheet
This is an example of a C++ port of the C# MonoGame sprite loader and renderer for using sprite sheets created by the CodeAndWeb tool TexturePacker using the built-in MonoGame project type. This makes...
View ArticleUpdated Wiki: SpriteSheet
This is an example of a C++ port of the C# MonoGame sprite loader and renderer for using sprite sheets created by the CodeAndWeb tool TexturePacker using the built-in MonoGame project type. This makes...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: VertexTypes
The VertexTypes.h header defines these commonly used vertex data...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: SoundEffectInstance
SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume control.Note...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: SoundEffectInstance
SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume control.Note...
View ArticleUpdated Wiki: SoundEffectInstance
SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume control.Note...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Header #include <Audio.h>Initialization The SoundEffect...
View ArticleUpdated Wiki: WaveBank
WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...
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