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Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

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Updated Wiki: Writing custom shaders

This lesson covers the basics of writing your own shaders and using them with DirectX Tool Kit.Setup First create a new project using the instructions from the first two lessons: The basic game loop...

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Updated Wiki: Game controller input

This lesson will show how to read user input from game controllers.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the DirectX Tool Kit...

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Updated Wiki: Mixing SimpleMath and DirectXMath

This lesson discusses how to make use of more advanced math functions provided in the DirectXMath library using existing SimpleMath types.Coordinate system The SimpleMath wrapper assumes you are using...

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Updated Wiki: WICTextureLoader

A Direct3D 11 2D texture loader that uses WIC to load a bitmap (BMP, JPEG, PNG, TIFF, GIF, HD Photo, or other WIC supported file container), resize if needed based on the current feature level (or by...

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Updated Wiki: Writing custom shaders

This lesson covers the basics of writing your own shaders and using them with DirectX Tool Kit.Setup First create a new project using the instructions from the first two lessons: The basic game loop...

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Updated Wiki: Using advanced shaders

In this lesson we learn about other built-in shader types and some of their uses.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the...

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Updated Wiki: Getting Started

This is the Getting Started tutorial for DirectX Tool Kit which introduces the reader to programming Direct3D 11 in C++.Background This tutorial assumes the reader is familiar with the basics of C++...

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Updated Wiki: Rendering a model

This lesson loads and draws models in 3D.Setup First create a new project using the instructions from the first two lessons: The basic game loop andAdding the DirectX Tool Kit which we will use for...

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Updated Wiki: Using skinned models

In this lesson we learn how to render models using skinned vertices for smooth animations.Setup First create a new project using the instructions from the first two lessons: The basic game loop...

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Updated Wiki: Using skinned models

In this lesson we learn how to render models using skinned vertices for smooth animations.Setup First create a new project using the instructions from the first two lessons: The basic game loop...

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Updated Wiki: The basic game loop

The first lesson in the Getting Started guide is to create a basic game loop.Setup Our starting point is to use the Direct3D Win32 Game project template. Install the Direct3DWin32Game.vsix on your...

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Updated Wiki: Version History

February 25, 2015 (NuGet version 2015.2.25.1) DirectXTK for Audio updates breaking change pitch now defined as -1 to 1 with 0 as the defaultOne-shot Play method with volume, pitch, and...

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Updated Wiki: Creating custom shaders with DGSL

This lesson covers creating custom shaders with the Visual Studio DGSL Shader Designer and using them with DirectX Tool Kit.Setup First create a new project using the instructions from the first two...

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Updated Wiki: Getting Started

This is the Getting Started tutorial for DirectX Tool Kit which introduces the reader to programming Direct3D 11 in C++.Background This tutorial assumes the reader is familiar with the basics of C++...

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Updated Wiki: Creating and playing sounds

This lesson covers the basics of playing sounds with DirectX Tool Kit for Audio.Setup First create a new project using the instructions from these four lessons to enable the audio engine for DirectX...

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Updated Wiki: Using positional audio

This lesson covers the playing sounds with DirectX Tool Kit for Audio using 3D positional audio effects.Setup First create a new project using the instructions from these four lessons to enable the...

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Updated Wiki: Creating and playing sounds

This lesson covers the basics of playing sounds with DirectX Tool Kit for Audio.Setup First create a new project using the instructions from these four lessons to enable the audio engine for DirectX...

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Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

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Updated Wiki: Getting Started

This is the Getting Started tutorial for DirectX Tool Kit which introduces the reader to programming Direct3D 11 in C++.Background This tutorial assumes the reader is familiar with the basics of C++...

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