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Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the "DirectX" C++ namespace.ModulesSpriteBatch - simple & efficient 2D...

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Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the "DirectX" C++ namespace.ModulesSpriteBatch - simple & efficient 2D...

View Article


Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the "DirectX" C++ namespace.ModulesSpriteBatch - simple & efficient 2D...

View Article

Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the "DirectX" C++ namespace.ModulesSpriteBatch - simple & efficient 2D...

View Article

Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the "DirectX" C++ namespace.ModulesSpriteBatch - simple & efficient 2D...

View Article


Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.ModulesSpriteBatch - simple & efficient 2D...

View Article

Updated Wiki: DDSTextureLoader

A streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture loading code for a simple light-weight runtime .DDS file loader. This version only supports Direct3D 11 and performs no runtime...

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Updated Wiki: DDSTextureLoader

A streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture loading code for a simple light-weight runtime .DDS file loader. This version only supports Direct3D 11 and performs no runtime...

View Article


Updated Wiki: DDSTextureLoader

A streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture loading code for a simple light-weight runtime .DDS file loader. This version only supports Direct3D 11 and performs no runtime...

View Article


Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

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Updated Wiki: SpriteFont

This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...

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Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

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Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...

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Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...

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Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...

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Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Initialization The CommonStates constructor requires a Direct3D 11 device....

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Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Initialization The CommonStates constructor requires a Direct3D 11 device....

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Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Initialization The CommonStates constructor requires a Direct3D 11 device....

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Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Initialization The CommonStates constructor requires a Direct3D 11 device....

View Article

Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Initialization The CommonStates constructor requires a Direct3D 11 device....

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