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Updated Wiki: GeometricPrimitive

This is a helper for drawing simple geometric shapes:CubeSphereGeoSphereCylinderTorusTeapotInitialization The GeometryPrimitive class must be created from a factory method which takes the Direct3D 11...

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Updated Wiki: GeometricPrimitive

This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.CubeSphereGeoSphereCylinderTorusTeapotInitialization The GeometryPrimitive class must be created...

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Updated Wiki: GeometricPrimitive

This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.CubeSphereGeoSphereCylinderTorusTeapotInitialization The GeometryPrimitive class must be created...

View Article

Updated Wiki: GeometricPrimitive

This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.CubeSphereGeoSphereCylinderTorusTeapotInitialization The GeometryPrimitive class must be created...

View Article

Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...

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Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of D3D rendering states.Initialization The CommonStates constructor requires a Direct3D 11 device....

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Updated Wiki: MakeSpriteFont

The MakeSpriteFont tool can process any TrueType font that is installed on your system (using GDI+ to rasterize them into a bitmap) or it can import character glyphs from a specially formatted bitmap...

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Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...

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Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

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Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Initialization The CommonStates constructor requires a Direct3D 11 device....

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Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Initialization The CommonStates constructor requires a Direct3D 11 device....

View Article

Updated Wiki: CommonStates

The CommonStates class is a factory which simplifies setting the most common combinations of Direct3D rendering states.Initialization The CommonStates constructor requires a Direct3D 11 device....

View Article

Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...

View Article


Updated Wiki: DDSTextureLoader

A streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture loading code for a simple light-weight runtime .DDS file loader. This version only supports Direct3D 11 and performs no runtime...

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Updated Wiki: DDSTextureLoader

A streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture loading code for a simple light-weight runtime .DDS file loader. This version only supports Direct3D 11 and performs no runtime...

View Article


Updated Wiki: GeometricPrimitive

This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.CubeSphereGeodesic SphereCylinderTorusTeapotInitialization The GeometryPrimitive class must be...

View Article

Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

View Article


Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...

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Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...

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Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the "DirectX" C++ namespace.ModulesSpriteBatch - simple & efficient 2D...

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