Updated Wiki: SoundEffectInstance
SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume...
View ArticleUpdated Wiki: SoundEffectInstance
SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume control.Note...
View ArticleUpdated Wiki: Audio
The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...
View ArticleUpdated Wiki: SoundEffectInstance
SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume control.Note...
View ArticleUpdated Wiki: SoundEffectInstance
SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume control.Note...
View ArticleUpdated Wiki: AudioListener
AudioListener is a helper object derived from X3DAUDIO_LISTENER.Further Readinghttp://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_listener.aspx
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER.Further Readinghttp://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter.aspx
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's Apply3D method.See AudioListener.Further...
View ArticleUpdated Wiki: AudioListener
AudioListener is a helper object derived from X3DAUDIO_LISTENER used by SoundEffectInstance's Apply3D method.See AudioEmitter.Further...
View ArticleUpdated Wiki: AudioListener
AudioListener is a helper object derived from X3DAUDIO_LISTENER used by SoundEffectInstance's Apply3D method.See AudioEmitter.Initialization The default constructor creates a listener located at 0,0,0...
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor creates a point emitter located at...
View ArticleUpdated Wiki: AudioListener
AudioListener is a helper object derived from X3DAUDIO_LISTENER used by SoundEffectInstance's Apply3D method.See AudioEmitter.Initialization The default constructor creates a listener located at 0,0,0...
View ArticleUpdated Wiki: AudioListener
AudioListener is a helper object derived from X3DAUDIO_LISTENER used by SoundEffectInstance's Apply3D method.See AudioEmitter.Initialization The default constructor creates a listener located at 0,0,0...
View ArticleUpdated Wiki: AudioListener
AudioListener is a helper object derived from X3DAUDIO_LISTENER used by SoundEffectInstance's Apply3D method.See AudioEmitter.Initialization The default constructor creates a listener located at 0,0,0...
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor creates a point emitter located at...
View ArticleUpdated Wiki: Audio
The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...
View ArticleUpdated Wiki: Audio
The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...
View ArticleUpdated Wiki: Audio
The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...
View ArticleUpdated Wiki: Audio
The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...
View ArticleUpdated Wiki: XWBTool
The XWBTool is a command-line utility for for building XACT-style wave banks for use with the DirectXTK for Audio Wave Bank class.See Audio, WaveBankExample usage xwbtool -o wavebank.xwb Sound.wav...
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