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Updated Wiki: XWBTool

The XWBTool is a command-line utility for for building XACT-style wave banks for use with the DirectXTK for Audio Wave Bank class.See Audio, WaveBankExample usage xwbtool -o wavebank.xwb Sound.wav...

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Updated Wiki: SoundEffect

SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization std::unique_ptr<SoundEffect> soundEffect(...

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Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

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Updated Wiki: SoundEffect

SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Initialization std::unique_ptr<SoundEffect> soundEffect(...

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Updated Wiki: XWBTool

The XWBTool is a command-line utility for for building XACT-style wave banks for use with the DirectXTK for Audio Wave Bank class.See Audio, WaveBankExample usage xwbtool -o wavebank.xwb Sound.wav...

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Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

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Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

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Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive apps...

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Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

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Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

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Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

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Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive apps...

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Updated Wiki: AudioEngine

This class represents an XAudio2 audio graph, device, and mastering voiceInitialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global resources.XAudio2 requires COM be...

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Updated Wiki: AudioEngine

This class represents an XAudio2 audio graph, device, and mastering voiceInitialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global resources.XAudio2 requires COM be...

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Updated Wiki: AudioEngine

This class represents an XAudio2 audio graph, device, and mastering voiceInitialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global resources.XAudio2 requires COM be...

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Updated Wiki: XWBTool

The XWBTool is a command-line utility for for building XACT-style wave banks for use with the DirectXTK for Audio Wave Bank class.See Audio, WaveBankExample usage xwbtool -o wavebank.xwb Sound.wav...

View Article

Updated Wiki: XWBTool

The XWBTool is a command-line utility for for building XACT-style wave banks for use with the DirectXTK for Audio Wave Bank class.See Audio, WaveBankExample usage xwbtool -o wavebank.xwb Sound.wav...

View Article


Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

View Article

Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

View Article

Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

View Article
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