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Updated Wiki: WICTextureLoader

A Direct3D 11 2D texture loader that uses WIC to load a bitmap (BMP, JPEG, PNG, TIFF, GIF, HD Photo, or other WIC supported file container), resize if needed based on the current feature level (or by...

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Updated Wiki: ScreenGrab

A Direct3D 11 2D texture save routine for generating a "screenshot" from a render target texture. There is a function that will dump the 2D texture to a .DDS file, and another that will write using WIC...

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Updated Wiki: XboxDDSTextureLoader

This is a version of DDSTextureLoader for use by Xbox One XDK developers. This loads pre-tiled texture resources for use with the CreatePlacement APIs available to Xbox One exclusive app...

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Updated Wiki: XboxDDSTextureLoader

This is a version of DDSTextureLoader for use by Xbox One XDK developers. This loads pre-tiled texture resources for use with the CreatePlacement APIs available to Xbox One exclusive app...

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Updated Wiki: Samples

Here is a list of various samples and articles for making use of DirectXTK.Windows Store appsSimple Sample for Windows 8http://code.msdn.microsoft.com/DirectXTK-Simple-Sample-608bc274Simple Sample for...

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Updated Wiki: Samples

Here is a list of various samples and articles for making use of DirectXTK.Windows Store appsSimple Sample for Windows 8http://code.msdn.microsoft.com/DirectXTK-Simple-Sample-608bc274Simple Sample for...

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Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...

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Updated Wiki: Samples

Here is a list of various samples and articles for making use of DirectXTK.Windows Store appsSimple Sample for Windows 8http://code.msdn.microsoft.com/DirectXTK-Simple-Sample-608bc274Simple Sample for...

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Updated Wiki: GeometricPrimitive

This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.Cube (aka hexahedron)SphereGeodesic...

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Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

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Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

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Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

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Updated Wiki: ModelMeshPart

This class is part of the Model hierarchy. The purpose of this class is to be container for a 'submesh' which is referenced by an instance of the ModelMesh class. A 'submesh' is a portion of a mesh...

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Updated Wiki: ModelMeshPart

This class is part of the Model hierarchy. The purpose of this class is to be container for a 'submesh' which is referenced by an instance of the ModelMesh class. A 'submesh' is a portion of a mesh...

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Updated Wiki: ModelMeshPart

This class is part of the Model hierarchy. The purpose of this class is to be container for a 'submesh' which is referenced by an instance of the ModelMesh class. A 'submesh' is a portion of a mesh...

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Updated Wiki: GeometricPrimitive

This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.Cube (aka hexahedron)SphereGeodesic...

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Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...

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Updated Wiki: AnimatedTexture

This is an example of a C++ port of the C# AnimatedTexture XNA Game Studio sample class for drawing an animated 2D sprite using SpriteBatch. The sprite animation is assumed to be laid out...

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Updated Wiki: AnimatedTexture

This is an example of a C++ port of the C# AnimatedTexture XNA Game Studio sample class for drawing an animated 2D sprite using SpriteBatch. The sprite animation is assumed to be laid out...

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Updated Wiki: ScrollingBackground

This is an example of a C++ port of the C# ScrollingBackground XNA Game Studio sample class for drawing a scrolling background using SpriteBatch.class ScrollingBackground { public:...

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