Updated Wiki: WICTextureLoader
A Direct3D 11 2D texture loader that uses WIC to load a bitmap (BMP, JPEG, PNG, TIFF, GIF, HD Photo, or other WIC supported file container), resize if needed based on the current feature level (or by...
View ArticleUpdated Wiki: ScreenGrab
A Direct3D 11 2D texture save routine for generating a "screenshot" from a render target texture. There is a function that will dump the 2D texture to a .DDS file, and another that will write using WIC...
View ArticleUpdated Wiki: XboxDDSTextureLoader
This is a version of DDSTextureLoader for use by Xbox One XDK developers. This loads pre-tiled texture resources for use with the CreatePlacement APIs available to Xbox One exclusive app...
View ArticleUpdated Wiki: XboxDDSTextureLoader
This is a version of DDSTextureLoader for use by Xbox One XDK developers. This loads pre-tiled texture resources for use with the CreatePlacement APIs available to Xbox One exclusive app...
View ArticleUpdated Wiki: Samples
Here is a list of various samples and articles for making use of DirectXTK.Windows Store appsSimple Sample for Windows 8http://code.msdn.microsoft.com/DirectXTK-Simple-Sample-608bc274Simple Sample for...
View ArticleUpdated Wiki: Samples
Here is a list of various samples and articles for making use of DirectXTK.Windows Store appsSimple Sample for Windows 8http://code.msdn.microsoft.com/DirectXTK-Simple-Sample-608bc274Simple Sample for...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...
View ArticleUpdated Wiki: Samples
Here is a list of various samples and articles for making use of DirectXTK.Windows Store appsSimple Sample for Windows 8http://code.msdn.microsoft.com/DirectXTK-Simple-Sample-608bc274Simple Sample for...
View ArticleUpdated Wiki: GeometricPrimitive
This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.Cube (aka hexahedron)SphereGeodesic...
View ArticleUpdated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: ModelMeshPart
This class is part of the Model hierarchy. The purpose of this class is to be container for a 'submesh' which is referenced by an instance of the ModelMesh class. A 'submesh' is a portion of a mesh...
View ArticleUpdated Wiki: ModelMeshPart
This class is part of the Model hierarchy. The purpose of this class is to be container for a 'submesh' which is referenced by an instance of the ModelMesh class. A 'submesh' is a portion of a mesh...
View ArticleUpdated Wiki: ModelMeshPart
This class is part of the Model hierarchy. The purpose of this class is to be container for a 'submesh' which is referenced by an instance of the ModelMesh class. A 'submesh' is a portion of a mesh...
View ArticleUpdated Wiki: GeometricPrimitive
This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.Cube (aka hexahedron)SphereGeodesic...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...
View ArticleUpdated Wiki: AnimatedTexture
This is an example of a C++ port of the C# AnimatedTexture XNA Game Studio sample class for drawing an animated 2D sprite using SpriteBatch. The sprite animation is assumed to be laid out...
View ArticleUpdated Wiki: AnimatedTexture
This is an example of a C++ port of the C# AnimatedTexture XNA Game Studio sample class for drawing an animated 2D sprite using SpriteBatch. The sprite animation is assumed to be laid out...
View ArticleUpdated Wiki: ScrollingBackground
This is an example of a C++ port of the C# ScrollingBackground XNA Game Studio sample class for drawing a scrolling background using SpriteBatch.class ScrollingBackground { public:...
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