Updated Wiki: AnimatedTexture
This is an example of a C++ port of the C# AnimatedTexture XNA Game Studio sample class for drawing an animated 2D sprite using SpriteBatch. The sprite animation is assumed to be laid out...
View ArticleUpdated Wiki: AnimatedTexture
This is an example of a C++ port of the C# AnimatedTexture XNA Game Studio sample class for drawing an animated 2D sprite using SpriteBatch. The sprite animation is assumed to be laid out...
View ArticleUpdated Wiki: ScrollingBackground
This is an example of a C++ port of the C# ScrollingBackground XNA Game Studio sample class for drawing a scrolling background using SpriteBatch.ScrollingBackground.hclass ScrollingBackground { public:...
View ArticleUpdated Wiki: ScrollingBackground
This is an example of a C++ port of the C# ScrollingBackground XNA Game Studio sample class for drawing a scrolling background using SpriteBatch.ScrollingBackground.hclass ScrollingBackground { public:...
View ArticleUpdated Wiki: AnimatedTexture
This is an example of a C++ port of the C# AnimatedTexture XNA Game Studio sample class for drawing an animated 2D sprite using SpriteBatch. The sprite animation is assumed to be laid out...
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...
View ArticleUpdated Wiki: GeometricPrimitive
This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.Cube (aka hexahedron)SphereGeodesic...
View ArticleUpdated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: Model
This is a class hierarchy for drawing simple meshes with support for loading models from Visual Studio 3D Starter Kit .CMO files and legacy DirectX SDK .SDKMESH files. It is an implementation of a mesh...
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
View ArticleUpdated Wiki: XboxDDSTextureLoader
This is a version of DDSTextureLoader for use by Xbox One XDK developers. This loads pre-tiled texture resources for use with the CreatePlacement APIs available to Xbox One exclusive app...
View ArticleUpdated Wiki: XboxDDSTextureLoader
This is a version of DDSTextureLoader for use by Xbox One XDK developers. This loads pre-tiled texture resources for use with the CreatePlacement APIs available to Xbox One exclusive app...
View ArticleUpdated Wiki: DDSTextureLoader
A streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture loading code for a simple light-weight runtime .DDS file loader. This version only supports Direct3D 11 and performs no runtime...
View ArticleUpdated Wiki: DDSTextureLoader
A streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture loading code for a simple light-weight runtime .DDS file loader. This version only supports Direct3D 11 and performs no runtime...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: Home
http://go.microsoft.com/fwlink/?LinkId=248929Project DescriptionThe DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++.Supported platforms:Windows...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
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