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Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...

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Updated Wiki: WICTextureLoader

A Direct3D 11 2D texture loader that uses WIC to load a bitmap (BMP, JPEG, PNG, TIFF, GIF, HD Photo, or other WIC supported file container), resize if needed based on the current feature level (or by...

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Updated Wiki: ScreenGrab

A Direct3D 11 2D texture save routine for generating a "screenshot" from a render target texture. There is a function that will dump the 2D texture to a .DDS file, and another that will write using WIC...

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Updated Wiki: Samples

Here is a list of various samples and articles for making use of DirectXTK.Windows Store appsSimple Sample for Windows 8http://code.msdn.microsoft.com/DirectXTK-Simple-Sample-608bc274Simple Sample for...

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Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Initialization The SpriteBatch class requires a Direct3D 11 device...

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Updated Wiki: Version History

April 3, 2014Windows phone 8.1 platform supportFebruary 24, 2014DirectXHelper: new utility header with MapGuard and public version of SetDebugObjectName templateDDSTextureLoader: Optional support for...

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Updated Wiki: Version History

April 3, 2014Windows phone 8.1 platform supportFebruary 24, 2014DirectXHelper: new utility header with MapGuard and public version of SetDebugObjectName templateDDSTextureLoader: Optional support for...

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Updated Wiki: Resources

Shawn Hargreaves...

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Updated Wiki: Resources

Shawn Hargreaves...

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Updated Wiki: DDSTextureLoader

A streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture loading code for a simple light-weight runtime .DDS file loader. This version only supports Direct3D 11 and performs no runtime...

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Updated Wiki: DDSTextureLoader

A streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture loading code for a simple light-weight runtime .DDS file loader. This version only supports Direct3D 11 and performs no runtime...

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Updated Wiki: WICTextureLoader

A Direct3D 11 2D texture loader that uses WIC to load a bitmap (BMP, JPEG, PNG, TIFF, GIF, HD Photo, or other WIC supported file container), resize if needed based on the current feature level (or by...

View Article

Updated Wiki: ScreenGrab

A Direct3D 11 2D texture save routine for generating a "screenshot" from a render target texture. There is a function that will dump the 2D texture to a .DDS file, and another that will write using WIC...

View Article


Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...

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Updated Wiki: SimpleMath

SimpleMath.h wraps the DirectXMath SIMD vector/matrix math API with an easier to use C++ interface. It provides the following types, with similar names, methods, and operator overloads to the XNA Game...

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Updated Wiki: SimpleMath

SimpleMath.h wraps the DirectXMath SIMD vector/matrix math API with an easier to use C++ interface. It provides the following types, with similar names, methods, and operator overloads to the XNA Game...

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Updated Wiki: SimpleMath

SimpleMath.h wraps the DirectXMath SIMD vector/matrix math API with an easier to use C++ interface. It provides the following types, with similar names, methods, and operator overloads to the XNA Game...

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Updated Wiki: SimpleMath

SimpleMath.h wraps the DirectXMath SIMD vector/matrix math API with an easier to use C++ interface. It provides the following types, with similar names, methods, and operator overloads to the XNA Game...

View Article

Updated Wiki: SimpleMath

SimpleMath.h wraps the DirectXMath SIMD vector/matrix math API with an easier to use C++ interface. It provides the following types, with similar names, methods, and operator overloads to the XNA Game...

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Updated Wiki: AudioEmitter

AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor creates a point emitter located at...

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