Updated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor creates a point emitter located at...
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...
View ArticleUpdated Wiki: DirectXTK
Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...
View ArticleUpdated Wiki: DirectXHelpers
Contains various C++ utilities that simply Direct3D 11 programming.Header #include <DirectXHelpers.h>Direct3D 11 "core" helpers The standard d3d11.h and d3d11_1.h headers in the Windows 8.x SDK...
View ArticleUpdated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: EffectFactory
This is a helper object primarily used by the Model loader implementations to provide sharing of material instances of Effects and textures. This can be used standalone as well, and allows access to...
View ArticleUpdated Wiki: Model
This is a class hierarchy for drawing simple meshes with support for loading models from Visual Studio 3D Starter Kit .CMO files and legacy DirectX SDK .SDKMESH files. It is an implementation of a mesh...
View ArticleUpdated Wiki: ModelMesh
This class is part of the Model hierarchy. The primary purpose of this class is to be a shared container for a list of ModelMeshPart instances which are referenced by one or more instances of the Model...
View ArticleUpdated Wiki: ModelMeshPart
This class is part of the Model hierarchy. The purpose of this class is to be container for a 'submesh' which is referenced by an instance of the ModelMesh class. A 'submesh' is a portion of a mesh...
View ArticleUpdated Wiki: PrimitiveBatch
This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...
View ArticleUpdated Wiki: ScreenGrab
A Direct3D 11 2D texture save routine for generating a "screenshot" from a render target texture. There is a function that will dump the 2D texture to a .DDS file, and another that will write using WIC...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
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