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Updated Wiki: AudioEmitter

AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor creates a point emitter located at...

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Updated Wiki: AudioEmitter

AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...

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Updated Wiki: AudioEmitter

AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...

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Updated Wiki: AudioEmitter

AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...

View Article

Updated Wiki: AudioEmitter

AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...

View Article


Updated Wiki: AudioEmitter

AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...

View Article

Updated Wiki: AudioEmitter

AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...

View Article

Updated Wiki: AudioEmitter

AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...

View Article


Updated Wiki: AudioEmitter

AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Initialization The default constructor...

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Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...

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Updated Wiki: DirectXHelpers

Contains various C++ utilities that simply Direct3D 11 programming.Header #include <DirectXHelpers.h>Direct3D 11 "core" helpers The standard d3d11.h and d3d11_1.h headers in the Windows 8.x SDK...

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Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

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Updated Wiki: EffectFactory

This is a helper object primarily used by the Model loader implementations to provide sharing of material instances of Effects and textures. This can be used standalone as well, and allows access to...

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Updated Wiki: Model

This is a class hierarchy for drawing simple meshes with support for loading models from Visual Studio 3D Starter Kit .CMO files and legacy DirectX SDK .SDKMESH files. It is an implementation of a mesh...

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Updated Wiki: ModelMesh

This class is part of the Model hierarchy. The primary purpose of this class is to be a shared container for a list of ModelMeshPart instances which are referenced by one or more instances of the Model...

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Updated Wiki: ModelMeshPart

This class is part of the Model hierarchy. The purpose of this class is to be container for a 'submesh' which is referenced by an instance of the ModelMesh class. A 'submesh' is a portion of a mesh...

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Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...

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Updated Wiki: ScreenGrab

A Direct3D 11 2D texture save routine for generating a "screenshot" from a render target texture. There is a function that will dump the 2D texture to a .DDS file, and another that will write using WIC...

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Updated Wiki: SpriteBatch

This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...

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Updated Wiki: SpriteFont

This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...

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