Updated Wiki: VertexTypes
The VertexTypes.h header defines these commonly used vertex data...
View ArticleUpdated Wiki: WICTextureLoader
A Direct3D 11 2D texture loader that uses WIC to load a bitmap (BMP, JPEG, PNG, TIFF, GIF, HD Photo, or other WIC supported file container), resize if needed based on the current feature level (or by...
View ArticleUpdated Wiki: XboxDDSTextureLoader
This is a version of DDSTextureLoader for use by Xbox One XDK developers. This loads pre-tiled texture resources for use with the CreatePlacement APIs available to Xbox One exclusive app...
View ArticleUpdated Wiki: AudioEngine
This class represents an XAudio2 audio graph, device, and mastering voiceHeader #include <Audio.h>Initialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Header #include <Audio.h>Initialization The SoundEffect...
View ArticleUpdated Wiki: SoundEffectInstance
SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume control.Note...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: WaveBank
WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...
View ArticleUpdated Wiki: AudioListener
AudioListener is a helper object derived from X3DAUDIO_LISTENER used by SoundEffectInstance's Apply3D method.See AudioEmitter.Header #include <Audio.h>Initialization The default constructor...
View ArticleUpdated Wiki: AudioEmitter
AudioEmitter is a helper object derived from X3DAUDIO_EMITTER used by SoundEffectInstance's / DynamicSoundEffectInstance's Apply3D method.See AudioListener.Header #include <Audio.h>Initialization...
View ArticleUpdated Wiki: Version History
July 15, 2014 (NuGet version 2014.7.15.1) DirectXTK for Audio and XWBTool fixesUpdates to Xbox One platform supportApril 3, 2014Windows phone 8.1 platform supportFebruary 24, 2014DirectXHelper: new...
View ArticleUpdated Wiki: SoundEffectInstance
SoundEffectInstance is an instance of a sound from a SoundEffect or a WaveBank. It can be played with 3D positional audio effects, volume and panning control, looping, and pause/resume control.Note...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: XboxDDSTextureLoader
This is a version of DDSTextureLoader for use by Xbox One XDK developers. This loads pre-tiled texture resources for use with the CreatePlacement APIs available to Xbox One exclusive app...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
View ArticleUpdated Wiki: SimpleMath
SimpleMath.h wraps the DirectXMath SIMD vector/matrix math API with an easier to use C++ interface. It provides the following types, with similar names, methods, and operator overloads to the XNA Game...
View ArticleUpdated Wiki: SpriteBatch
This is a native Direct3D 11 implementation of the SpriteBatch helper from XNA Game Studio, providing identical functionality and API.Header #include <SpriteBatch.h>Initialization The SpriteBatch...
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