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Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...

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Updated Wiki: DirectXTK

Headers Public headers are in the Inc folder of the distribution package.Namespace All the functions in the library are in the DirectX C++ namespace.Note: The Xbox One exclusive application...

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Updated Wiki: ScrollingBackground

This is an example of a C++ port of the C# ScrollingBackground XNA Game Studio sample class for drawing a scrolling background using SpriteBatch.Related tutorial: More tricks with...

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Updated Wiki: ScrollingBackground

This is an example of a C++ port of the C# ScrollingBackground XNA Game Studio sample class for drawing a scrolling background using SpriteBatch.Related tutorial: More tricks with...

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Updated Wiki: SpriteSheet

This is an example of a C++ port of the C# MonoGame sprite loader and renderer for using sprite sheets created by the CodeAndWeb tool TexturePacker using the built-in MonoGame project type. This makes...

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Updated Wiki: Model

This is a class hierarchy for drawing simple meshes with support for loading models from Visual Studio 3D Starter Kit .CMO files, legacy DirectX SDK .SDKMESH files, and .VBO files. It is an...

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Updated Wiki: EffectFactory

This is a helper object primarily used by the Model loader implementations to provide sharing of material instances of Effects and textures. This can be used standalone as well, and allows access to...

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Updated Wiki: EffectFactory

This is a helper object primarily used by the Model loader implementations to provide sharing of material instances of Effects and textures. This can be used standalone as well, and allows access to...

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Updated Wiki: EffectFactory

This is a helper object primarily used by the Model loader implementations to provide sharing of material instances of Effects and textures. This can be used standalone as well, and allows access to...

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Updated Wiki: EffectFactory

This is a helper object primarily used by the Model loader implementations to provide sharing of material instances of Effects and textures. This can be used standalone as well, and allows access to...

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Updated Wiki: ModelMesh

This class is part of the Model hierarchy. The primary purpose of this class is to be a shared container for a list of ModelMeshPart instances which are referenced by one or more instances of the Model...

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Updated Wiki: ModelMesh

This class is part of the Model hierarchy. The primary purpose of this class is to be a shared container for a list of ModelMeshPart instances which are referenced by one or more instances of the Model...

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Updated Wiki: ModelMesh

This class is part of the Model hierarchy. The primary purpose of this class is to be a shared container for a list of ModelMeshPart instances which are referenced by one or more instances of the Model...

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Updated Wiki: GamePad

This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Related tutorial:Game controller inputHeader #include...

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Updated Wiki: GamePad

This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Related tutorial:Game controller inputHeader #include...

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Updated Wiki: GamePad

This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Related tutorial:Game controller inputHeader #include...

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Updated Wiki: GamePad

This is a helper for simplified access to gamepad controllers through the XInput API modeled after the XNA C# GamePad class.Related tutorial:Game controller inputHeader #include...

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Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

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Updated Wiki: IEffectLights

This abstract interface controls directional lighting typically communicated to the shader via a dynamic constant buffer. Settings for this interface can influence the choice of shader permutation and...

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Updated Wiki: IEffectMatrices

This abstract interface allows setting rendering matrices typically communicated to the shader via a dynamic constant buffer. This interface is implemented by all built-in effects, but is not required...

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