Updated Wiki: Effects
This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...
View ArticleUpdated Wiki: IEffect
This is the abstract interfaced implemented by all effects in DirectX Tool Kit, and is typically used as the 'base' reference. For example, ModelMeshPart defines a reference to an effect as...
View ArticleUpdated Wiki: SpriteFont
This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...
View ArticleUpdated Wiki: WaveBank
WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...
View ArticleUpdated Wiki: PrimitiveBatch
This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...
View ArticleUpdated Wiki: PrimitiveBatch
This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...
View ArticleUpdated Wiki: Model
This is a class hierarchy for drawing simple meshes with support for loading models from Visual Studio 3D Starter Kit .CMO files, legacy DirectX SDK .SDKMESH files, and .VBO files. It is an...
View ArticleUpdated Wiki: GeometricPrimitive
This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.Cube (aka hexahedron)SphereGeodesic...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: DynamicSoundEffectInstance
DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Header #include <Audio.h>Initialization The SoundEffect...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Header #include <Audio.h>Initialization The SoundEffect...
View ArticleUpdated Wiki: WaveBank
WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...
View ArticleUpdated Wiki: SoundEffect
SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Header #include <Audio.h>Initialization The SoundEffect...
View ArticleUpdated Wiki: AudioEngine
This class represents an XAudio2 audio graph, device, and mastering voiceHeader #include <Audio.h>Initialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global...
View ArticleUpdated Wiki: AudioEngine
This class represents an XAudio2 audio graph, device, and mastering voiceHeader #include <Audio.h>Initialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global...
View ArticleUpdated Wiki: AudioEngine
This class represents an XAudio2 audio graph, device, and mastering voiceHeader #include <Audio.h>Initialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global...
View ArticleUpdated Wiki: Audio
The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...
View ArticleUpdated Wiki: WaveBank
WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...
View ArticleUpdated Wiki: Version History
July 1, 2015Added Keyboard, Mouse classSupport for loading pre-lit models with SDKMESHGamePad imlpemented using Windows.Gaming.Input for Windows 10DirectXTK for Audio updates for xWMA support with...
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