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Updated Wiki: Effects

This is a native Direct3D 11 implementation of the five built-in effects from XNA Game Studio, providing identical functionality and API:BasicEffect supports texture mapping, vertex coloring,...

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Updated Wiki: IEffect

This is the abstract interfaced implemented by all effects in DirectX Tool Kit, and is typically used as the 'base' reference. For example, ModelMeshPart defines a reference to an effect as...

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Updated Wiki: SpriteFont

This is a native Direct3D 11 implementation of a bitmap font renderer, similar to the SpriteFont type from XNA Game Studio, plus a command line tool (MakeSpriteFont) for building fonts into bitmap...

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Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

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Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...

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Updated Wiki: PrimitiveBatch

This is a helper for easily and efficiently drawing dynamically generated geometry using Direct3D 11 such as lines or trianges. It fills the same role as the legacy Direct3D 9 APIs DrawPrimitiveUP and...

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Updated Wiki: Model

This is a class hierarchy for drawing simple meshes with support for loading models from Visual Studio 3D Starter Kit .CMO files, legacy DirectX SDK .SDKMESH files, and .VBO files. It is an...

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Updated Wiki: GeometricPrimitive

This is a helper for drawing simple geometric shapes including texture coordinates and surface normals.Cube (aka hexahedron)SphereGeodesic...

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Updated Wiki: DynamicSoundEffectInstance

DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...

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Updated Wiki: DynamicSoundEffectInstance

DynamicSoundEffectInstance is an instance of a sound which plays buffers submitted from the application. This can be used to implement procedural audio generation or to implement streaming. It can be...

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Updated Wiki: SoundEffect

SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Header #include <Audio.h>Initialization The SoundEffect...

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Updated Wiki: SoundEffect

SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Header #include <Audio.h>Initialization The SoundEffect...

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Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

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Updated Wiki: SoundEffect

SoundEffect is a container class for wave sample data. This data can then be played back as a one-shot sound or via a SoundEffectInstance.Header #include <Audio.h>Initialization The SoundEffect...

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Updated Wiki: AudioEngine

This class represents an XAudio2 audio graph, device, and mastering voiceHeader #include <Audio.h>Initialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global...

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Updated Wiki: AudioEngine

This class represents an XAudio2 audio graph, device, and mastering voiceHeader #include <Audio.h>Initialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global...

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Updated Wiki: AudioEngine

This class represents an XAudio2 audio graph, device, and mastering voiceHeader #include <Audio.h>Initialization This creates an XAudio2 interface, an XAudio2 mastering voice, and other global...

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Updated Wiki: Audio

The DirectXTK for Audio components implement a low-level audio API similar to XNA Game Studio's Microsoft.Xna.Framework.Audio. This consists of the following classes all declared in the Audio.h header...

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Updated Wiki: WaveBank

WaveBank is a container class for an XACT-style wave bank that contains individual waves packaged together for more efficient loading and memory management. Sounds in the wave bank can then be played...

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Updated Wiki: Version History

July 1, 2015Added Keyboard, Mouse classSupport for loading pre-lit models with SDKMESHGamePad imlpemented using Windows.Gaming.Input for Windows 10DirectXTK for Audio updates for xWMA support with...

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